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CHRIS E. PETERSON

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EMPLOYMENT HISTORY

 

05/03/10 to Present - Dilated Pixels, Hollywood, California
3D Generalist

 

Dilated Pixels is a visual effects, compositing, and title house.

 

Lord of the Rings: War in the North (Game Trailer)
• Developed an EXR pipeline from Lightwave to After Effects

• Managed the environment layout and assets for the entire spot

• Optimized workflows for maximum efficiency

• Wrote several scripts to increase efficiency in Lightwave for scene breakout

• Trouble shot problems in Maya, Lightwave, and in other various tools and plugins

• Converted assets and animation between Maya and Lightwave

• Modeled and textured several assets

• Lighting in several shots

• Broke out shots for compositing

 

03/22/09 to 04/20/09 - Persistence of Vision, North Hollywood, California
Previs Artist

 

Persistence of Vision is a visual effects boutique focused on previsualisation for film.

• Modeling, texturing, animating on an upcoming film called Northern Lights.

 

 

04/13/09 to 12/18/09 - Origami Digital, Los Angeles, California
Generalist

 

Origami Digital is a visual effects boutique focused on high end visual effects for film.

• Modeling, texturing, lighting, set extensions, and scene breakout for Bunraku.
• Creating "slap" or temporary composites to show director for feedback for Bunraku.

 

 

09/29/08 to 04/03/09 - Rhythm and Hues - the boX, Los Angeles, California
Generalist


Rhythm and Hues - the boX is a visual effects company that creates effects for television commercials and game cinematics.

• Corrected and created textures on characters, props, and environments.
• Lit (Sasquatch) hair on several characters.
• Modeled miscellaneous props, a car, and an environment to match reference.
• Cleaned up geometry and upresed geometry for characters, props, and environments.
• Made several scripts for making our pipeline more efficient.
• Responsible for correcting textures on characters.
• Textured several vehicles.
• Animated a plane.

 

05/07/08 to 09/13/08 - Screaming Death Monkey, Venice, California
Generalist


Screaming Death Monkey is a visual effects house that specializes in post production effects for television, film, and print.


• Created several in-house eyeon Fusion scripts for automating tasks.

• Modeled, textured, animated and lit a sword (going through a character) in Disaster Movie.

• Created elements for a freezing over effect in Disaster Movie.

• Modeled, textured, animated and lit debris for a tornado in Disaster Movie.

• Modeled, textured, rigged, animated and lit several tree root effects for Niptuck.
• Created several sequences of CG bees for the Showtime television show Weeds.

• Modeled, textured, animated and lit a house fly for the Showtime television show Weeds.
• Modeled, textured, animated and lit a stick of gum for an Orbit gum advertisement ( promoting the MTV 2008 Movie Awards).

 

10/31/07 to 04/25/08 - RADICAL 3D, Venice, California
Generalist

Radical concurrently produced two series for the History Channel, "Dogfights" and "Battle 360". These shows relied heavily on animation and visual effects to re-create the war encounters of veteran pilots and sailors. Every three weeks, each team of 15-20, produced 30-35 minutes of animation per episode.

• Converted and re-textured purchased library models such as the Junyo (Japanese Aircraft Carrier) for Battle 360.
• Rigged several dinosaurs for the pilot episode of Animal Armageddon.
• Animated various shots of other pilot shows.
• Animated and broke out various shots of Battle 360 for the History Channel.
• Composited several shots for Battle 360.

 

12/07/07 to 12/10/07 - Screaming Death Monkey, Venice, California
Generalist (Freelance).

• Modeled and rigged a crab for the hit ABC television series Pushing Daisies.
• Modeled and textured several aspects of an airplane for the cover of Popular Mechanics magazine (Feb 2008 Issue).

 

10/15/07 to 10/29/07 - Screaming Death Monkey, Venice, California
Generalist

• Modeled, textured, rigged, lit, and animated a CG bull for the music video Conquest by the White Stripes.

 

06/07 to 07/07 - Digital Elixir Studio, Tampa, Florida
Generalist

Digital Elixir Studios is primarily a visual effects house that specializes in 3D content for websites and video.

• Was responsible for several shots of a government safety video regarding severe weather conditions.

 

 

AWARDS/PUBLICATIONS:

 

3D World Magazine (Issue 120, September 2009)


• I was commissioned to write a tutorial utilizing Lightwave's Lscript language for use in production pipelines.

 

 

EDUCATION:

Digital Animation and Visual Effects School

• OAD in Digital Animation and Visual Effects,(Graduated December 20, 2006)

California State University-Chico

• BS in Applied Computer Graphics, Computer Graphics / Animation, (Graduated May 18, 2007)

Activities and Societies: Deans Honor List

 

 

SOFTWARE

 

• Newtek Lightwave, Autodesk Maya, Adobe After Effects, Photoshop, Premiere, Eyeon Fusion

 

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