Script Name |
Modeler/Layout |
Description |
2PtPolyMaker |
M |
Select points and run script. It will generate 2 point polygons between the points. |
AddRandomRotation |
L |
Adds random rotation to the selected objects in Layout. |
AdjustEach |
M |
It will modify the scale and rotation of each group of connected polygons. |
BatchGenData |
L |
Generates data of files into an ascii format. Allows for multiple files at once. (Modified version of Al Street's GenData.ls) |
CenterPoint |
M |
Creates a centerpoint in the middle of a selection, then selects the point after it is created. |
ClearLyrNames |
M |
Clears the layer names off of layers. |
CloneHierarchyRepeat |
L |
Creates multiple clones of a selected hierarchy. |
CloneMotionLinker |
L |
Cycles through the selected/all objects and looks for the files that match the specified object. Then apply a motion file to each of the objects. |
CloneRename |
L |
Creates clones of a selected object and allows for the immediate renaming/numbering of the clones. |
CloneToLayers |
M |
Copies the selected geometry to the defined layers. |
CloseAllButCurrent |
M |
Closes all of the open objects except for the current object. |
CloseReOpen |
M |
Closes the object and reopens it (reverting it to last save). |
CustomNewLight |
L |
Creates lights and saves the settings to create new lights (not clones) and create them across different instances of Lightwave. |
CycleApplySurfaces |
M |
It will take the selected geometry and keep applying textures to it until stopped. Useful for finding out what surface belongs on an object. |
DisplaySubpatchLevel |
L |
Allows you to do a mass subpatch level change across in the scene. |
DongleCheck |
M |
Checks if a dongle is plugged in when Modeler is started. Please note it requires a special install to work. To view setup instructions, please go here. |
DongleID |
M |
Alerts you to your Dongle ID number. |
ExcludeAllLights |
L |
Excludes all lights from the selected objects. |
Fast Set Value |
M |
Allows for the quick snapping of points in any axis including U and V. |
FixedCopyPaste |
M |
Copies the geometry and then selects it so you can then move the newly created geometry. |
ItemState |
L |
Allows for the saving and loading of item render states on a scene by scene basis. Useful on large scenes which may be difficult to remember the item render states for each object when doing test renders. |
Janitor |
M |
Cleans up geometry by eliminating common problem geometry, merging points, and unifying polygons. |
LightExclusion |
L |
Allows for batch excluding/including lights from objects or excluding/including objects from lights based on what is selected. |
LightsExcludeAllObjects |
L |
Excludes all objects from the selected lights. |
LoadItemsRepeat |
L |
Launches the load items repeat using a defined scene a chosen number of times. |
LyrSurfRenamer |
M |
This script will add a prefix to layer names and/or surface names. |
MakeSceneReadOnly |
L |
Makes the currently loaded scene file readonly so that changes cannot be saved to it. |
MergeDeselect |
L |
Merges the selected polygons and then deselects them. |
MeshCombine |
M |
Combines two objects together with options. |
MeshMover |
M |
Copies the current object into a new object. |
MirrorPoints |
M |
Mirrors the points' position based on chosen axis. |
MirrorToEmptyLayer |
M |
Mirrors the selected geometry to an empty layer instead of current layer. |
ModoCameraConversion |
L |
Gives the calculations for converting the Lightwave camera into a Modo Camera |
MorphSaver |
L |
Saves an object's layers motion into a (linear) morph that can later be animated. |
MotLoader |
L |
Allows for quick loading of motion files using C:\Temp as a motion folder. |
MotSaver |
L |
Allows for quick saving of motion files using scene name, time stamp, and C:\Temp as a motion folder. |
MultipleKeys |
L |
Will select the chosen type of item that has multiple keyframes on it. |
Partify |
M |
Creates a new part for each polygon on an object. |
PointsToNulls |
M |
Saves out the points' positions to a scene file where they are converted into Nulls. |
PolyToSurfaces |
M |
Makes every polygon have its own surface. |
RadArray |
M |
Radial array alternative that allows a background point as the center for the array operation. |
RandomColor |
L |
Makes every selected object a random wireframe color. |
RealtimeSmooth |
M |
An interactive previewer for the Smooth tool. |
RemoveEmptyLayers |
M |
Removes the empty layers in an object. |
Rename |
L |
A mass renaming utility. |
ReplaceSelected |
L |
Allows for replacing objects with nulls, a single object, or an object from a list of objects. Also has random and sequential options as well as wireframe color options. |
ReplaceTextures |
L |
Replaces the images with images from another directory. |
ReplaceWithLights |
L |
Allows replacing of objects and cameras with Lights. |
ReversePointPositions |
M |
Reverses the point positions for the selected points. |
SamePosition |
M |
It will allow you to choose between the selected points and just select one if they are on top of one another. |
SaveAllObjects |
M |
Saves all objects. |
SaveSelected |
L |
Allows for saving just the selected objects as either a normal save or a copy as well as adding an optional prefix. |
SaveTransformed |
L |
Batch save transformed objects with options. |
SelectActive |
L |
Takes the item selection and set's their render checkbox to render. All other items will be turned off so they will not render. |
SelectAll |
M |
Selects all polygons in the current object. |
SelectMatteObjects |
L |
Selects all objects in the current (saved) scene that have the Matte attribute checked. |
Selector |
M |
Allows for selecting/deselecting of points on chosen sides of axis. |
SelectPoint |
M |
Allows for interactive selection of a single point based on the point's ID number. |
SelectSurfName |
M |
Selects/deselects polygons based on a search phrase (for their surface name). |
SelLyrRng |
M |
Selects/deselects layers based on a range. |
SelNegX |
M |
Selects all points on the negative X axis. |
SelOnePt |
M |
Selects one point on each group of connected polygons of the current object. |
SelPosX |
M |
Selects all points on the positive X axis. |
SendToBG |
M |
Takes the selected geometry and puts it in the background layer. |
SendToNext |
M |
Takes the selected geometry and puts it in the next empty layer. |
SwapPoints |
M |
Swaps the point positions of the selected points. |
UFlip |
M |
Takes a user-defined part (which is usually one half of the model shown in the UV space) and flip its orientation over the 50% mark in the U axis in a given UV map. |
VisibilityFrontface |
L |
Sets the viewport visibility to frontface wireframe. |
VisibilityNone |
L |
Sets the viewport visibility to hidden. |
Weld Group |
M |
Weld pairs of points. |
Weld Group Average |
M |
Weld Average to pairs of points. |
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