Chris Peterson
Artist 3D III at IGT
chris@chrisepeterson.com | To view the full resume on LinkedIn, please click here.


My experience ranges from creating visual effects for television and feature films, to creating artwork for games and slot machines. My proven ability to collaborate as well as work with tight deadlines is complimented by

my ability to create pipeline tools in various 2D and 3D applications. This does not only speed up my own workflow but to my team as well. I currently develop new workflows and techniques that I share with my team to enhance the visuals of all of our projects while working within very stringent hardware, software, and licensor limitations. Software: Maya, Lightwave, ZBrush, Mudbox, Agisoft Photoscan, Blackmagic

Design Fusion, Adobe After Effects, xNormal, Adobe Photoshop, Adobe Premiere, Unity, Substance Designer, Substance Painter. Scripting Proficiencies: MEL, PyMel, Python, LScript, Javascript (AfterEffects), PyQt Television: Fringe, CSI Las Vegas, Weeds,Nip Tuck,Pushing Daisies,Battle 360,Animal Armageddon,

Chasing UFOs, Dr.Weird, Eagleheart Movies: Mr. Poppers Penguins,Xfiles I Want To Believe,Northern Lights,Disaster Movie,Bunraku,Wrong Turn 4,Red Faction: Origins,Hostel Part Three,Sharktopus,Alien Tornado (aka Tornado Warning), Arachnoquake, Haunted High School, American Horror House, Sparkle, Universal Soldier: Day of Reckoning, Flying Monkies, Heebie Jeebies, The Crash Reel, Alligator Alley (Ragin Cajun Redneck Gators) Short Films: Vessel, Fix It In Post Game Trailers/Cinematics: The Saboteur Lord of the Rings War in the North Cabela’s Dangerous Hunts 2011 Music Videos: White Stripes – Conquest, Katy Perry (video for her tour), Future Unlimited – Haunted Love Commercials: Pulstar Spark Plugs, Orbitz Gum for the 2008 MTV Music Awards,Jawbone Headset, Wii U – Scribblenauts Unlimited Launch Trailer Print:

Popular Mechanics (January 2008 Cover),3D World Magazine (Issue 120, September 2009. Lscript Article)


Artist 3D III at IGT

February 2014 – Present (2 years)

Creating 3D content for big franchise games for use in the Unity 3D engine Researching new tools/workflow/ software and helping spread these to fellow artists Collaborating with other technical artists to create and maintain our game creation pipeline Creating custom tools to increase productivity Some of the video slots

I have worked on: • Sherlock Holmes™ https://www.youtube.com/watch?v=Pi GJdP_vo • Powerbucks™ https://www.youtube.com/watch?v=4 uiWJlnSI • Ellen’s Dance Party™ https://www.youtube.com/watch? v=-m1NwGD2X4s • The Dark Knight™ Trilogy: Super Heroes and Villains • TMZ™

3D Generalist / Compositor at Inhance Digital

November 2013 – February 2014 (4 months)

Modeling, texturing/shading, lighting, animation, render and composite on a variety of corporate projects.

3D Generalist at Dilated Pixels

September 2013 – September 2013 (1 month) Compositing and green screen removal on a commerical.

3D Generalist at Dilated Pixels

June 2013 – June 2013 (1 month)

Alligator Alley (Ragin’ Cajun Redneck Gators): Lighting and Render pass breakout and management. Also created several in house tools for automatically setting up elaborate comps and automatic render pass breakout tools.

3D Generalist at Dilated Pixels

September 2011 – June 2013 (1 year 10 months)

Future Unlimited – Haunted Love: Matte painting and digital removal of Mia Goth’s left arm. The Crash Reel: Various 2D Tracking and compositing of lower thirds Wii U – Scribblenauts Unlimited Launch Trailer: Compositing, matte painting, painting out tracking markers and roto Heebie Jeebies: Animated the creature in a handful of shots, completed tracking, lighting, breaking out, rendering, and precompositing

for almost the entire movie. Flying Monkies: Created pipeline tools for shot setup, breakout and render, as well as precompositing shots. Also responsible for tracking roughly half of the movie and lighting several shots. Universal Soldier: Day of Reckoning: Stereo compositing of blood elements. Sparkle: Painting out a camera crane in the reflections of a moving car, blood color adjustments, and blood enhancement effects.

American Horror House: Creation of 3D swarms of bugs, tongue extensions, and under the skin bugs (2D) as well as compositing. Chasing UFOs: Creation of 3D UFOs and compositing several shots. Dr.Weird: Created motion graphics Haunted High: Creation of 3D elements and compositing several shots CSI Las Vegas: Creation of 3D elements and compositing several shots Arachnoquake: Lighting and Breakout of close to 200 visual effects shots as well as compositing a handful of shots. Alien Tornado (aka Tornado Warning): Roto, painting out elements, creating 3D debris & digital doubles, and compositing final shots. Data Romance- Spark (Music Video): Compositing and electrical effects. Batman: Arkham City (Video Game Presentation): Created motion graphics and various compositing. Fringe (TV Show): Painting out

of an actor/reconstructing a live action prop Created a 3D elevator shaft (modeling, texturing, lighting) Compositing in several shots 2D tracking and paint out of tracking markers Billy Glimmer (Web Film): Compositing billboards on moving vehicles and buildings

Owner at Shallowabyss

2009 – 2013 (4 years)

Eagleheart: Modeling, Texturing, Rigging, Lighting of CG car and trap. The Program (SSR-7) (Short Film): Modeling, Texturing, Rigging, Lighting, Rendering of drones and an arm blaster. Fix It In Post (Short Film): Texturing, Lighting, Rendering of a bomb. Vessel (Short Film): Lighting,Surfacing/Texturing,Breakout Jawbone (Web Commerical): CAD Model Cleanup, Lighting, Surfacing/Texturing

3D Generalist at Dilated Pixels

February 2011 – May 2011 (4 months)

Wrong Turn 4: Compositing blood and gore effects Painting out elements, props, etc to create clean plates Red Faction: Origins Compositing holograms and several CG shots Animation of space crafts Tracking/ Screen replacements Hostel Part Three: Compositing blood and gore effects Experience 3D: Modeling, texturing, and dynamics on its stereoscopic title sequence. Created several pipeline tools for use in After Effects, Lightwave and Maya utilizing lscript, mel, python, and javascript

Previs Artist at Persistence of Vision

October 2010 – December 2010 (3 months) Previs Artist on Mr. Popper’s Penguins

Cinematic Artist at Inhance Digital

October 2010 – October 2010 (1 month)

Cinematics artist on a corporate aeronautics informational video.

3D Generalist at Dilated Pixels

May 2010 – September 2010 (5 months)

Cabela’s Dangerous Hunts 2011 Game Trailer: Lead environment artist Modeled and textured props Animated cameras Optimized textures and assets for best performance and quality Compositing on several shots Sharktopus (SyFy Channel Original Movie): Sharktopus animation in a large number of shots Tracking plates for use in CG and compositing Created CG blood elements and water splashes Generated render passes Compositing Created several scripts for speeding up the breakout workflow. Sniper 4 – Reloaded: Helicopter Texturing and Animation Lord of the Rings: War In The North Trailer: Simulated

cloth for a character. Developed an EXR pipeline from Lightwave to After Effects Managed the environment layout and assets for the entire spot Wrote several scripts to increase efficiency in Lightwave for scene management and breakout Trouble shot problems in Maya, Lightwave, and in other various tools and plugins Converted assets and animation between Maya and Lightwave Modeled and textured several assets Lighting in several shots Broke out shots for compositing

3D Generalist at At The Post, Inc.

April 2010 – April 2010 (1 month)

Cleaning up imported models, texturing, rigging, and animating.

3D Generalist at Screaming Death Monkey

April 2010 – April 2010 (1 month) Building assets for a corporate video

Previs Artist at Persistence of Vision

March 2010 – April 2010 (2 months)

Previs Artist on Northern Lights the Movie

3D Generalist at Origami Digital

April 2009 – December 2009 (9 months)

Modeling, texturing, lighting, set extensions, and scene breakout for Bunraku. Creating “slap” or temporary composites to show director for feedback for Bunraku.

3D Generalist (Freelance) at AC Coin & Slot

October 2009 – October 2009 (1 month)

Created several character rigs for a slot machine game.

3D Generalist at Rhythm & Hues – the boX

September 2008 – April 2009 (8 months)

Video Game Cinematics for The Saboteur: Corrected and created textures on characters, props, and environments. Lit (Sasquatch) hair on several characters. Modeled miscellaneous props, a car, and an environment to match reference. Cleaned up geometry and upresed geometry for characters, props, and environments. Made several scripts for making our pipeline more efficient. Responsible for correcting textures on characters. Textured several vehicles. Animated a plane.

3D Generalist at Screaming Death Monkey

May 2008 – September 2008 (5 months)

Created several in-house eyeon Fusion scripts for automating tasks. Modeled, textured, animated and lit a sword (going through a character) in Disaster Movie. Created elements for a freezing over effect in Disaster Movie. Modeled, textured, animated and lit debris for a tornado in Disaster Movie. Modeled, textured, rigged, animated and lit several tree root effects for Niptuck. Created several sequences of CG bees for

the Showtime television show Weeds. Modeled, textured, animated and lit a house fly for the Showtime television show Weeds. Modeled, textured, animated and lit a stick of gum for an Orbit gum advertisement

( promoting the MTV 2008 Movie Awards). Modeled, textured, rigged, and animated CG person for Pulstar

Spark Plugs

3D Generalist at Radical3D

October 2007 – April 2008 (7 months)

October – November 2007: Monster and Heroes – Animation and compositing Animal Armageddon – Dinosaur (Biped & Quadraped) rigging Battle 360 – Character and hardware modeling, rigging, animation, texturing

3D Generalist at Screaming Death Monkey

October 2007 – November 2007 (2 months)

Worked on a cover for Popular Mechanics (January 2008 Issue). Modeled and textured several aspects of the hovercraft-plane. Modeled and rigged a Crab made out of a cheese ball for the ABC show Pushing Daisies (Corpsicle Episode). Worked on several CG bull head replacement shots for a music video titled “Conquest by” The White Stripes.

3D Generalist at Digital Elixir Studios

June 2007 – July 2007 (2 months)

I was contracted to do several models and animations for Digital Elixir Studios.


Lscript Tutorial

3D World Magazine / Future Publishing September 9, 2009

Authors: Chris Peterson

An article about how to write your own Lscripts for Lightwave.


Digital Animation and Visual Effects School

Digital Animation and Visual Effects, Occupational Associates Degree, 2006 – 2007

California State University-Chico

BS in Applied Computer Graphics, Computer Graphics / Animation, 2002 – 2007

Activities and Societies: Deans Honor List

Honors and Awards

For work on Creepers (an animated short): Telly Awards 2007 – Animation Worldfest Houston Remi Award

2007 Gold Aurora Award for Student Film Gold Aurora Award for Special Effects/Animation