Currently I am a Senior 3D Artist at IGT in the Infinity Studios. I work as a 3D generalist, compositor, and the main pipeline artist for my team of 7 people. My experience ranges from creating visual effects for television and feature films, to creating artwork for games and slot machines. My proven ability to collaborate as well as work with tight deadlines is complimented by my ability to create pipeline tools in various 2D and 3D applications. This does not only speed up my own workflow but to my team as well. I currently develop new workflows and techniques that I share with my team to enhance the visuals of all of our projects while working within very stringent hardware, software, and licensor limitations.

Software: Maya, Lightwave, ZBrush, Mudbox, Agisoft Photoscan, Blackmagic Fusion, Adobe After Effects, xNormal, Adobe Photoshop, Adobe Premiere, Unity, Substance Designer, Substance Painter. Scripting Proficiencies: MEL, PyMel, Python, LScript, Javascript (AfterEffects)


Artist 3D III at IGT
February 2014 – Present

  • Creating 3D content for big franchise games for use in the Unity 3D engine.
  • Researching new tools/workflow/ software and helping spread these to fellow artists.
  • Collaborating with other technical artists to create and maintain our game creation pipeline.
  • Creating custom tools to increase productivity.

3D Generalist / Compositor at Inhance Digital
November 2013 – February 2014

  • Modeling, texturing/shading, lighting, animation, render and composite on a variety of corporate projects.

3D Generalist at Dilated Pixels
September 2013 – September 2013

  • Compositing and green screen removal on a commerical.

3D Generalist at Dilated Pixels
June 2013 – June 2013

  • Alligator Alley (Ragin’ Cajun Redneck Gators): Lighting and Render pass breakout and management.
  • Created several in house tools for automatically setting up elaborate comps and automatic render pass breakout tools.

3D Generalist at Dilated Pixels
September 2011 – June 2013

  • Future Unlimited – Haunted Love: Matte painting and digital removal of Mia Goth’s left arm.
  • The Crash Reel: Various 2D Tracking and compositing of lower thirds
  • Wii U – Scribblenauts Unlimited Launch Trailer: Compositing, matte painting, painting out tracking markers and roto
  • Heebie Jeebies: Animated the creature in a handful of shots, completed tracking, lighting, breaking out, rendering, and precompositing for almost the entire movie.
  • Flying Monkies: Created pipeline tools for shot setup, breakout and render, as well as precompositing shots. Also responsible for tracking roughly half of the movie and lighting several shots.
  • Universal Soldier: Day of Reckoning: Stereo compositing of blood elements. Sparkle: Painting out a camera crane in the reflections of a moving car, blood color adjustments, and blood enhancement effects.
  • American Horror House: Creation of 3D swarms of bugs, tongue extensions, and under the skin bugs (2D) as well as compositing.
  • Chasing UFOs: Creation of 3D UFOs and compositing several shots.
  • Dr.Weird: Created motion graphics
  • Haunted High: Creation of 3D elements and compositing several shots
  • CSI Las Vegas: Creation of 3D elements and compositing several shots
  • Arachnoquake: Lighting and Breakout of close to 200 visual effects shots as well as compositing a handful of shots.
  • Alien Tornado (aka Tornado Warning): Roto, painting out elements, creating 3D debris & digital doubles, and compositing final shots.
  • Data Romance- Spark (Music Video): Compositing and electrical effects.
  • Batman: Arkham City (Video Game Presentation): Created motion graphics and various compositing.
  • Fringe (TV Show):
    • Painting out of an actor/reconstructing a live action prop
    • Created a 3D elevator shaft (modeling, texturing, lighting)
    • Compositing in several shots 2D tracking and paint out of tracking markers
  • Billy Glimmer (Web Film): Compositing billboards on moving vehicles and buildings

Owner at Shallowabyss
2009 – 2013 

  • Eagleheart: Modeling, Texturing, Rigging, Lighting of CG car and trap.
  • The Program (SSR-7) (Short Film): Modeling, Texturing, Rigging, Lighting, Rendering of drones and an arm blaster.
  • Fix It In Post (Short Film): Texturing, Lighting, Rendering of a bomb.
  • Vessel (Short Film): Lighting,Surfacing/Texturing,Breakout
  • Jawbone (Web Commerical): CAD Model Cleanup, Lighting, Surfacing/Texturing

3D Generalist at Dilated Pixels
February 2011 – May 2011

  • Wrong Turn 4: Compositing blood and gore effects Painting out elements, props, etc to create clean plates
  • Red Faction: Origins Compositing holograms and several CG shots Animation of space crafts Tracking/ Screen replacements
  • Hostel Part Three:
    • Compositing blood and gore effects
  • Experience 3D:
    • Modeling, texturing, and dynamics on its stereoscopic title sequence.
    • Created several pipeline tools for use in After Effects, Lightwave and Maya utilizing lscript, mel, python, and javascript

Previs Artist at Persistence of Vision
October 2010 – December 2010

  • Previs Artist on Mr. Popper’s Penguins

Cinematic Artist at Inhance Digital

October 2010 – October 2010

  • Cinematics artist on a corporate aeronautics informational video.

3D Generalist at Dilated Pixels

May 2010 – September 2010 

  • Cabela’s Dangerous Hunts 2011 Game Trailer: Lead environment artist Modeled and textured props Animated cameras Optimized textures and assets for best performance and quality Compositing on several shots
  • Sharktopus (SyFy Channel Original Movie):
    • Sharktopus animation in a large number of shots
    • Tracking plates for use in CG and compositing
    • Created CG blood elements and water splashes
    • Generated render passes
    • Compositing
    • Created several scripts for speeding up the breakout workflow.
  • Sniper 4 – Reloaded: Helicopter Texturing and Animation
  • Lord of the Rings: War In The North Trailer:
    • Simulated cloth for a character.
    • Developed an EXR pipeline from Lightwave to After Effects Managed the environment layout and assets for the entire spot
    • Wrote several scripts to increase efficiency in Lightwave for scene management and breakout
    • Trouble shot problems in Maya, Lightwave, and in other various tools and plugins
    • Converted assets and animation between Maya and Lightwave Modeled and textured several assets Lighting in several shots
    • Broke out shots for compositing

3D Generalist at At The Post, Inc.
April 2010 – April 2010

  • Cleaning up imported models, texturing, rigging, and animating.

3D Generalist at Screaming Death Monkey
April 2010 – April 2010

  • Building assets for a corporate video

Previs Artist at Persistence of Vision
March 2010 – April 2010 

  • Previs Artist on Northern Lights the Movie

3D Generalist at Origami Digital
April 2009 – December 2009

  • Modeling, texturing, lighting, set extensions, and scene breakout for Bunraku. Creating “slap” or temporary composites to show director for feedback for Bunraku.

3D Generalist (Freelance) at AC Coin & Slot
October 2009 – October 2009 (1 month)

  • Created several character rigs for a slot machine game.

3D Generalist at Rhythm & Hues – the boX
September 2008 – April 2009 (8 months)

  • Video Game Cinematics for The Saboteur:
    • Corrected and created textures on characters, props, and environments.
    • Lit (Sasquatch) hair on several characters.
    • Modeled miscellaneous props, a car, and an environment to match reference.
    • Cleaned up geometry and upresed geometry for characters, props, and environments.
    • Made several scripts for making our pipeline more efficient.
    • Responsible for correcting textures on characters.
    • Textured several vehicles.
    • Animated a plane.

3D Generalist at Screaming Death Monkey
May 2008 – September 2008

  • Created several in-house eyeon Fusion scripts for automating tasks.
  • Disaster Movie
    • Modeled, textured, animated and lit a sword (going through a character)
    • Created elements for a freezing over effect.
    • Modeled, textured, animated and lit debris for a tornado.
  • Niptuck
    • Modeled, textured, rigged, animated and lit several tree root effects.
  • Weeds
    • Created several sequences of CG bees .
    • Modeled, textured, animated and lit a house fly.
  • Orbit Gum (Commercial)
    • Modeled, textured, animated and lit a stick of gum flying through the air. (promoting the MTV 2008 Movie Awards).
  • Pulstar Spark Plugs
    • Modeled, textured, rigged, and animated CG person being attacked by a gas pump.

3D Generalist at Radical3D
October 2007 – April 2008

  • Monster and Heroes – Animation and compositing
  • Animal Armageddon – Dinosaur (Biped & Quadraped) rigging
  • Battle 360 – Character and hardware modeling, rigging, animation, texturing

3D Generalist at Screaming Death Monkey
October 2007 – November 2007

  • Popular Mechanics Cover (January 2008 Issue). Modeled and textured several aspects of the hovercraft-plane.
  • Pushing Daisies
    • Modeled and rigged a Crab made out of a cheese ball (Corpsicle Episode).
  • The White Stripes – Conquest (Music Video)
    • Worked on several CG bull head replacement shots 

3D Generalist at Digital Elixir Studios
June 2007 – July 2007 (2 months)

  • I was contracted to do several models and animations for Digital Elixir Studios.



Lscript Tutorial

  • 3D World Magazine / Future Publishing September 9, 2009 – Wrote an article about how to write your own Lscript for Lightwave.


Digital Animation and Visual Effects School

  • Digital Animation and Visual Effects, Occupational Associates Degree, 2006 – 2007

California State University-Chico

  • BS in Applied Computer Graphics, Computer Graphics / Animation, 2002 – 2007